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Geoffrey (Sentinel)

Description

As a result of never seeing him, everyone had kind of forgotten Geoffrey. It had to be said that living with his colleague was proving difficult. When Earl was not tripping over Geoffrey’s electrical cables, it was Geoffrey’s equipment getting all sticky from the sugar Earl seemed to leave in his path. With one of them being a discreet cleaning fanatic and the other a very noisy tidier upper, it’s hardly surprising they needed to create two separate workshops in the Sentinel HQ. Fortunately the two gunsmiths complement one another perfectly: Earl excels in weaponry but no one can match Geoffrey when it comes to defensive equipment and electrical tweaking!

Pouvoir

The opponent’s Damage are reduced by 1 extra points with each Round up to a minimum of 1. (This increase corresponds to the number of the round being played multiplied by 1)

Bonus de Clan

Sentinel's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

Geoffrey
Geoffrey
Sentinel
4
4
Ability at level 4
Attack +8
Geoffrey
Geoffrey
Sentinel
5
4
Ability at level 4
Attack +8
Geoffrey
Geoffrey
Sentinel
6
4
Ability at level 4
Attack +8
Geoffrey
Geoffrey
Sentinel
7
5
Growth: -1 Opp Damage, Min 1
Attack +8

Meilleures offres sur le Market (21 offres au total)

Vendu parTemps restantLevelXPPrix
HD_Gigi68h, 30minmax64 997 Clintz
Inko2853h, 50minmax64 999 Clintz
HD_Gigi68h, 30min0 xp69 997 Clintz
HD_Gigi68h, 30min0 xp69 997 Clintz
HD_Gigi68h, 30min0 xp69 997 Clintz

Evolution du prix sur le Market

AnneeMoisSemaine24 Heures
+127%+30%+30%-10%