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Boomer (GHEIST)

Description

Ever since the GHEIST have been plagued by in-fighting, the security of their HQ has left a lot to be desired and suddenly they’ve seen themselves being infiltrated by dozens of spies trying to get their hands on precious information, which really is ironic! During one of their more tense meetings, Mini Mund and Toro agree that it’s time to release Boomer from his “playroom"" so he can secure all the surrounding sewers with his assortment of mines. But wouldn't you know it, although Boomer is the ideal lunatic for the job, he also has a memory like a dead fish, the upshot of which is it’s now just as dangerous to enter the GHEIST base as it is to leave!

Pouvoir

If a character belonging to the same team as Boomer loses a round, if Boomer wins the round, at the end of each of the following turns the opponent will lose 3 Life point(s) if he/she has more than 4 Life point(s).

Bonus de Clan

The opponent’s Ability is cancelled if they have one.

Boomer
Boomer
GHEIST
4
1
Ability at level 3
Stop Opp. Ability
Boomer
Boomer
GHEIST
5
2
Ability at level 3
Stop Opp. Ability
Boomer
Boomer
GHEIST
7
3
Revenge: Poison 3, Min 4
Stop Opp. Ability

Meilleures offres sur le Market (80 offres au total)

Vendu parTemps restantLevelXPPrix
TPA_Temp_Ax21h, 37minmax1 445 Clintz
TPA_Temp_Ax21h, 37minmax1 445 Clintz
TPA_Temp_Ax21h, 37minmax1 445 Clintz
TPA_Temp_Ax21h, 37minmax1 445 Clintz
TPA_Temp_Ax21h, 37minmax1 445 Clintz

Evolution du prix sur le Market

AnneeMoisSemaine24 Heures
+136%-9%-7%+4%