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Kent (Skeelz)

Description

It was a strange day for Kent when his arms and legs disintegrated into dust to make way for a typhoon of energy which very nearly signaled the end of Clint City. Fortunately Kephren happened to be in town and disaster was once again avoided! He gave Kent two mystical rings that allowed him to somehow channel this devastating energy. Kent has remained in his “scattered” state ever since but after receiving some training at the academy, he now makes the most of the very significant advantages independent limbs can offer.

Pouvoir

The Attack points of Kent are increased by 1 points for every currently remaining Pillz owned by the player controlling the character at the beginning of the round.

Bonus de Clan

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

Kent
Kent
Skeelz
5
2
Ability at level 2
Protection: Ability
Kent
Kent
Skeelz
6
3
+1 Atk Per Pillz Left
Protection: Ability

Meilleures offres sur le Market (16 offres au total)

Vendu parTemps restantLevelXPPrix
nicksmith49h, 30min0 xp18 000 Clintz
CR-Mardres60h, 22minmax18 000 Clintz
Garendil - CR47h, 22minmax18 000 Clintz
Nicolazme46h, 47minmax18 000 Clintz
lapinnn58h, 09min0 xp18 000 Clintz

Evolution du prix sur le Market

AnneeMoisSemaine24 Heures
+127%+50%-5%0%