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Kent (Skeelz)

Description

It was a strange day for Kent when his arms and legs disintegrated into dust to make way for a typhoon of energy which very nearly signaled the end of Clint City. Fortunately Kephren happened to be in town and disaster was once again avoided! He gave Kent two mystical rings that allowed him to somehow channel this devastating energy. Kent has remained in his “scattered” state ever since but after receiving some training at the academy, he now makes the most of the very significant advantages independent limbs can offer.

Pouvoir

The Attack points of Kent are increased by 1 points for every currently remaining Pillz owned by the player controlling the character at the beginning of the round.

Bonus de Clan

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

Kent
Kent
Skeelz
5
2
Ability at level 2
Protection: Ability
Kent
Kent
Skeelz
6
3
+1 Atk Per Pillz Left
Protection: Ability

Meilleures offres sur le Market (20 offres au total)

Vendu parTemps restantLevelXPPrix
DV90 Pilou71h, 05min0 xp8 799 Clintz
Yoleh68h, 33minmax8 800 Clintz
SwaSyx68h, 17minmax8 998 Clintz
0 Axman60h, 46minmax8 999 Clintz
duc-daddy40h, 56min0 xp9 200 Clintz

Evolution du prix sur le Market

AnneeMoisSemaine24 Heures
-46%+0%+58%+26%